

5
WEEKLY CATEGORIES
25
QUESTIONS ON THE BOARD
2
Double Jeopardys
1
FINAL JEOPARDY TO DECIDE IT ALL


Music Trivia,
Live Game Show Style
Jukebox Jeopardy takes the classic game show format everyone knows and fills it entirely with music. Every category, every clue, every bonus question — all built around songs, artists, albums, and lyrics.
Teams pick their own categories, hear real audio and video clips, fill in missing lyrics, and identify artists from photos — then wager everything on one Final Jeopardy question when the stakes are highest.
With two hidden Double Jeopardy clues on the board and a final wager that can flip the entire leaderboard, every game is unpredictable from first pick to final reveal.
Five Categories. Every Round
Is a Different Challenge.
We have the Big Board displayed throughout your venue for everyone to see. That's where the music and fun really comes alive! Teams alternate picking categories and point values — but what kind of clue they get depends entirely on which row they choose.

NAME THAT TUNE
A 90-second audio clip plays. Guess the song title and the artist for up to 6 points.

THE BIG PICTURE
Identify the artist or album from a photo clue. Album covers, band shots, artist images. 8 points.

MUSIC TRIVIA
Classic trivia format, music topics. Awards, history, chart records, behind-the-scenes facts. 10 points.

VIDEO CHALLENGE
A 90-second video clip plays. Name the song and the artist for up to 12 points — the highest non-wager score available.

FINISH THE LYRIC
The host reads a lyric with a missing line. Complete it correctly for 15 points — the single highest-value category on the board.

A Full Game Show in
Three Rounds/2 Hours
Teams rotate control of the board, earning points round by round — until Final Jeopardy puts everything on the line.
01
Register & Name Your Team
Write your team name on a whiteboard with your player count. First team registered picks first clue.
02
Pick Your Clue
Teams rotate choosing any open square — category and point value of their choice. Strategy starts here.
03
Race the 90-Second Clock
Host reads the clue twice. Every team writes their answer simultaneously — no shouting, no copying. Clock keeps everyone honest.
04
Bonus Questions
After Round 1: Bonus worth 250 pts.
After Round 2: Bonus worth 350 pts.
Followed by a 7-minute break each time.
05
Final Mayhem
Teams see the category, lock in their wager (0–½ their score), then answer.
Right = gain. Wrong = lose the wager. One clue, total chaos.
06
Crown the Champions
Highest score wins. Ties broken by guessing the combined total of all teams' points for the night.
Watch How to Play Jukebox Jeopardy

It's Not Trivia.
It's a Music Experience.
Every design choice — from the 5-category board to the audio clips to the Final Jeopardy wager — is built to fill the room with energy.

Real Audio & Video Clips
Actual music plays during Name That Tune and Video Challenge. The room hears the song — and the energy shifts immediately.

Teams Drive the Board
Every team picks their own category and point value. That strategic choice — and the uncertainty of what type of clue awaits — keeps everyone locked in.

Double Jeopardy Upsets
Two hidden double-point clues can flip a mid-game leaderboard in one question. Every pick carries risk — which means every pick gets watched.

Something for Everyone
Visual clues. Lyric fills. Audio clips. Standard trivia. Five different challenge types mean every player has a moment they can shine.

Final Jeopardy Wager
Teams bet up to ½ their score on a single clue. Category revealed first, wager locked in before the question drops. Pure drama.
Why This Music Show
Hits Different
Jukebox Jeopardy doesn't just test knowledge — it creates an emotional experience in the room. That's something no other game night format can replicate.

Low Barrier. High Confidence.
Everyone has music opinions. Even guests who'd never walk into a typical trivia night will lean in when a song clip plays or a lyric shows up. Music lowers the intimidation wall and pulls in more of the room.

The Room Joins In
When a 90-second audio clip starts, the whole room moves — even the guests not playing. That ambient energy is something your guests will remember and talk about. It makes your venue feel alive.

Theme It to Your Crowd
80s night. Country night. Hip-Hop vs. Pop. We can build a game around your crowd's specific music obsession. That specificity is what turns a one-time event into a recurring packed house.
MASTERMIND MAYHEM WORKS GREAT AT

Book Jukebox Jeopardy
